Grasper makes tangible the embodied knowledge manifested in female labour and experience. Domestic chores, crafts, manual factory work and other dexterity-requiring occupations traditionally carried out by women take place outside the hegemonic systems of knowledge production, but entail a different kind of epistemology—one of sensuous, intuitive and experiential wisdom stored in the haptic memory. Envisioning […]
ColourShapeThing is an experimental web application that generates alternative visualisations of words, based on the colours in stock image representations. The app uses an image search API to retrieve stock images related to a given word, and analyses the colour data in the images. The app creates a visualisation of the colours by mapping them […]
The installation tracks the movement and pose of the participant. Based on the movement, two motors manipulate the limbs of a tentacled, intestine-like creature suspended by strings in the style of a marionette puppet. The creature’s movements mirror the movements of the participant, striving to create an impression of parallel existence and trans-species communication.
Edible computer-generated visualisation of the carbohydrate metabolism in the human gastrointestinal system. The computer program focuses to simulate the behaviour of Faecalibacterium prausnitzii, which is one of the most common species of gut flora. Faecalibacterium prausnitzii produces short-chain fatty acids through the fermentation of carbohydrates, which could not be digested without the bacterial symbiosis. The […]
Inspired by an alien species in a sci-fi novel by Vernor Vinge, the skroderiders explore the implications of bestowing agency to non-human beings and the possibilities of cybernetically enhanced symbiosis. In addition to a biological codependence, the mutualistic relationship between the two individuals tells a non-human love story of robotic romance.