Category Archives: Normal


It’s year 2119. Due to advancements in robotics and artificial intelligence in the first half of the 21st century, most jobs have been automatised, and no longer require human labour. Universal basic income was globally introduced to provide an adequate level of welfare, and most labour now consists of human-intelligence microtasks carried out in the […]

Työ, muotoilu, isänmaa

Työ, Muotoilu, Isänmaa (Work, Design, Fatherland) (2017) is an installation commissioned from GRMMXI by Design Museum Helsinki for the Enter and Encounter exhibition displaying contemporary Finnish design. Comprising of a massive tapestry more than 40 meters long, which depicts the masochistic and fetishising relationship to work, design, and patriotism, the installation covered the walls of the main exhibition hall. GRMMXI also created a […]


Algorithmic illustration generator that simulates the development of children’s drawings in the so-called cephalopod phase of early childhood. The generator was used to produce illustrations for the Image magazine’s AI-themed number in December 2018.


2bcn4wur (To Be Seen For Who You Are) is an interactive window display produced in collaboration with the advertising agency Wieden+Kennedy. Tracking the busy street with custom computer vision software, the 48 motorised eyeballs follow the movement of the passers-by. The display was installed at the Wieden+Kennedy office in East London in December 2018.  


ColourShapeThing is an experimental web application that generates alternative visualisations of words, based on the colours in stock image representations. The app uses an image search API to retrieve stock images related to a given word, and analyses the colour data in the images. The app creates a visualisation of the colours by mapping them […]


The installation tracks the movement and pose of the participant. Based on the movement, two motors manipulate the limbs of a tentacled, intestine-like creature suspended by strings in the style of a marionette puppet. The creature’s movements mirror the movements of the participant, striving to create an impression of parallel existence and trans-species communication.