Category Archives: Normal

Fuzzy Logic

Do you know how a telephone, a remote control or a faucet works? We often take these mundane technologies for granted, and forget to marvel their operational logic, or question the underlying conventions. Fuzzy logic is a branch of science that studies non-binary systems: What if the truth value of a statement is not true […]

Soft Synesthetic Synthesis

How are our senses connected to one another? How could we translate touch into sound? The aim of this two-day workshop was to explore the sonification of touch by creating haptic textile instruments. Participating artists and designers learned how to design and construct simple electronic textile circuits using various conductive soft materials and the Arduino […]

Soft Tech for Hard Times

In March 2021, I taught a one-week remote workshop for the Graphic Design BA students at the Estonian Academy of Arts. In the context of the workshop, softness was considered both figuratively and literally: By learning about electronic textiles, wearable tech and interaction design, the students imagined and created soft technologies that might offer care, […]

Garbage Patch Kids

Artificial life is beginning to form amongst the flotsam and jetsam of the Great Pacific Garbage Patch. Curious bionic creatures, animal-machine hybrids consisting of junk and debris, crawling ashore with whatever appendages they have, squeal “I’m finally alive!”. I was invited to run a one-week workshop for second year graphic design BA students at Estonian […]

Microlabour

It’s year 2119. Due to advancements in robotics and artificial intelligence in the first half of the 21st century, most jobs have been automatised, and no longer require human labour. Universal basic income was globally introduced to provide an adequate level of welfare, and most labour now consists of human-intelligence microtasks carried out in the […]

Cephalopods

Algorithmic illustration generator that simulates the development of children’s drawings in the so-called cephalopod phase of early childhood. The generator was used to produce illustrations for the Image magazine’s AI-themed number in December 2018.

ColourShape­Thing

ColourShapeThing is an experimental web application that generates alternative visualisations of words, based on the colours in stock image representations. The app uses an image search API to retrieve stock images related to a given word, and analyses the colour data in the images. The app creates a visualisation of the colours by mapping them […]

Tentacular

The installation tracks the movement and pose of the participant. Based on the movement, two motors manipulate the limbs of a tentacled, intestine-like creature suspended by strings in the style of a marionette puppet. The creature’s movements mirror the movements of the participant, striving to create an impression of parallel existence and trans-species communication.

Gut Flora

Edible computer-generated visualisation of the carbohydrate metabolism in the human gastrointestinal system. The computer program focuses to simulate the behaviour of Faecalibacterium prausnitzii, which is one of the most common species of gut flora. Faecalibacterium prausnitzii produces short-chain fatty acids through the fermentation of carbohydrates, which could not be digested without the bacterial symbiosis. The […]