Category Archives: Normal


Algorithmic illustration generator that simulates the development of children’s drawings in the so-called cephalopod phase of early childhood. The generator was used to produce illustrations for the Image magazine’s AI-themed number in December 2018.


2bcn4wur (To Be Seen For Who You Are) is an interactive window display produced in collaboration with the advertising agency Wieden+Kennedy. Tracking the busy street with custom computer vision software, the 48 motorised eyeballs follow the movement of the passers-by. The display was installed at the Wieden+Kennedy office in East London in December 2018.  


ColourShapeThing is an experimental web application that generates alternative visualisations of words, based on the colours in stock image representations. The app uses an image search API to retrieve stock images related to a given word, and analyses the colour data in the images. The app creates a visualisation of the colours by mapping them […]

Vacant Plastic

Essay and sculptures were produced during an exchange study semester in Musashino Art University, Tokio, in 2016. Produced in a single hand-bound volume and later adapted to a website.


The installation tracks the movement and pose of the participant. Based on the movement, two motors manipulate the limbs of a tentacled, intestine-like creature suspended by strings in the style of a marionette puppet. The creature’s movements mirror the movements of the participant, striving to create an impression of parallel existence and trans-species communication.

Gut Flora

Edible computer-generated visualisation of the carbohydrate metabolism in the human gastrointestinal system. The computer program focuses to simulate the behaviour of Faecalibacterium prausnitzii, which is one of the most common species of gut flora. Faecalibacterium prausnitzii produces short-chain fatty acids through the fermentation of carbohydrates, which could not be digested without the bacterial symbiosis. The […]